Oct 18, 2022 roblox webhook discord

How to use Roblox WebhookProxy

This tutorial is made for LewisTehMinerz's webhook proxy system

This tutorial is made for LewisTehMinerz's webhook proxy system, made mostly by Lewis him self.

 

WebhookProxy is an easy-to-implement proxy for Discord webhooks. That’s pretty much all there is to say.

 

This service simply lets you send messages down webhooks like usual, except that it enforces rate limits and various other things itself to prevent abuse.

 

If you want to use my instance of the proxy, just replace discord.com with https://webhook.newstargeted.com/ or https://webhook.lewistehminerz.dev. This only supports sending, editing, and deleting messages, not reading webhook data.

Don’t trust me? Run it yourself, or use any of the other projects available on the dev forum.

 

To host it yourself:

Basic Setup


This setup just exposes the proxy publicly with no reverse proxy. Recommended to start with **only**, but you should probably use the correct setup as soon as possible.


Install Node.js on your server. This can be done through a package manager or through nvm. The minimum requirement is v16.


Install git. This is usually a default tool nowadays, but just grab it off of your package manager if you don't have it.


Install Redis or its Windows equivalent Memurai (please note Memurai is paid software and you should probably just go put Redis in a Docker container instead on Windows, however for testing purposes Memurai will work fine). You need at least v6.2 due to the commands used, though v7 and above are preferable.


Install pm2 and yarn (npm i -g pm2 yarn)


Run git clone https://github.com/LewisTehMinerz/webhook-proxy to clone the proxy.


Enter the resultant `webhook-proxy` folder.


Copy the .example.json files to the same name, just without .example (e.g., config.example.json -> config.json).


Modify the files as you need, primarily config.json.


Run yarn && yarn build. This will install the necessary dependencies and build the project.


Run pm2 start dist/index.js --name=webhook-proxy. This will start the app under the name webhook-proxy in pm2.


If you wish to run this on startup, run pm2 startup, follow the instructions there and then run pm2 save.


You should be good to go! Future updates just require a simple yarn update.

 

The Correct Setup

This setup involves using a reverse proxy instead of exposing the server directly and using a cluster instead of a single process. This is recommended (and the correct way), but a bit more complicated.

This is how I actually run the proxy.

 

This is how I used to run the proxy. I'm now using Cloudflare Tunnel, however, this is still the recommended way of doing things that keeps it simple.


Install Nginx. This will be our front-facing web server.
Update your configuration and set trustProxy to true.
Create a new site in Nginx with the following configuration:

nginx


server {
    listen 80;
server_name <domain name>;
location / {
        proxy_set_header X-Real-IP $remote_addr;
        proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
        proxy_set_header X-Forwarded-Proto $scheme;
        proxy_set_header Host $http_host;
        proxy_set_header X-NginX-Proxy true;
proxy_pass http://127.0.0.1:<port>;
        proxy_redirect off;
    }
}


(it is recommended you enable SSL and HTTP2 but this is out of scope for this setup)


Reload Nginx and pm2 restart webhook-proxy. You should be good to go.

(Optional) Depending on your load requirements, you may want to cluster WebhookProxy to deal with a large amount of Roblox servers. If you have >50 servers sending webhook requests frequently, you may need to scale. To do so, run pm2 delete webhook-proxy, and then run pm2 start dist/index.js --name=webhook-proxy -i 1. This will run it in a clustered mode instead of the standard fork mode.

From here, you can now scale the proxy up and down as you need to be doing pm2 scale webhook-proxy <worker count>. This is good for games that are growing that need to send a lot of webhook requests as you can just put on more workers as needed.

Please note that the benefits of clustering come from having multiple CPU cores. If you do not have more than one core on your server, this will not benefit you and will most likely *reduce* performance from the overhead of clustering and the workers fighting each other for resources.

Enabling Queues

A new feature of the proxy is the queue system. This requires some extra (but simple) setup.

Install RabbitMQ.

Edit your configuration to enable queues, and point to your RabbitMQ installation (it should just be the default value that I've provided, but in case you've changed anything you can set it here).

Restart the proxy (pm2 restart webhook-proxy).

Start the queue processor with pm2 start dist/queueProcessor.js --name=webhook-proxy-processor.

Run pm2 save as well if necessary.

You should be good to go! Try adding /queue to your webhook requests!

With the newer updates of the proxy, you can now just run yarn update and, as long as you have the setup as described in this guide, it will automatically update the proxy for you. If a yarn update fails, try running it again. It could be that I updated the script.

 

Here is an example script you can put in ServerScriptService. Replace {WEBHOOK_ID}/{WEBHOOK_TOKEN} with your webhook information.

 

If your code needs the whole webhook URL, you can use the code below.

 

local httpService = game:GetService("HttpService")
httpService:PostAsync("https://webhook.newstargeted.com/api/webhooks/{WEBHOOK_ID}/{WEBHOOK_TOKEN}/queue",
 httpService:JSONEncode({
  content = "Hello, world!"
 })
)

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